Fantasy Treasure Roundup (FTR)

New rules, surprise surprise. These are fantasy rules based (in theory) on our S3 rules, designed for small unit actions. More specifically for small adventuring parties, for adventuring into dungeons and such. The name sucks, and we are really in need of a new one. FTR is a play on a game we saw at GenCon called Mongolian Goat Roundup, which is funny no matter how awesome the game is to play.

Anyway, these rules allow us to play out a detailed, almost Role-playing, like game with miniatures. And quite frankly it works really well. It is an absolute "bucket o' dice" game, meaning you roll bunches of d6's, but it's really fun. And it tells a good story, which is what we really wanted.

The first test, which I really hesitate to call it that since we intended to go forward and play it regardless, was a great success. It was a hard test too since I set up the game and played the "Game Master" role, and the game I set up had a bunch of exceptions to the rules. In FTR one player players their adventuring party and the other player is the GM which controls everyone else and guides the story. It works well, and resolves a lot of issues other rules have a hard time with.

The first game Eric played with an adventuring party I created for him because I had an idea and couldn't get it out of my head. Eric played a party composed of dungeon monsters, monsters that banded together and went into town looking for adventure. See, it's interesting because it's backwards. Normally the humans go into the dungeon, but this time... Look, it was cool.

Eric played a party composed of dungeon citizens. Bar-KEY, a Gnoll, was the leader and the most "normal" of the party. Sure he's a dogman, but other than that he's not a lot different from a human. Nom-Nom, the magic using Xorn, was really different. Three arms and legs, and he can't say anything except "Nom". Good wizard though.
Stinky the Ooze, a green slime, was the party thief. He wasn't bad at picking locks, but he can't talk either. He just bubbles.
Bob the Wyrmling, a young black dragon, fought well but seemed to be sort of dumb. As in he couldn't do a lot in the Knowledge area, and he rolled a lot of "Spectacular Failures" while doing nothing more complicated than moving.
Duce, the Medusa, was proving to be pretty handy with the bow.
Methree, the Tridrax. A capable warrior that always refers to itself in the third person.
See, Methree has four arms so he required adjustment to the rules. Stinky has no arms at all (he's ooze), so required some adjustment. Duce has no legs, Bob has no weapons, and so on. Still it worked well and we had a pretty fun time of it.

Looking at these pictures you need to remember that the crazy looking "monsters" are really the good guys in this game. The valiant Knights, those are the bad guys.

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