Operation Dragoon
Today the Germans are undertaking a mission in an infested and over-run facility, the name of which does not matter. Once the bugs have it, and the marines have left, the location is bombarded to the point that it no longer exists.

Operation Dragoon.
Priority 3. Three Objectives.
One survivor needs to be extracted, and the data from two terminals reclaimed.
Deployed forces consist of the "Black Snakes" squad, reinforced with a Flamethrower, and "Door Knocker" charges carried by all.

18th Platoon, "A" Squad, The "Black Snakes"
A1 - Josef Schiller, Rifleman
A2 - Bruno Klempner, Rifleman
A3 - Josef BuxBaum, Rifleman
A4 - Nils Klostermann, Medic
A5 - Sigmund Bonsch, Machine Gunner
A6 - Ferdinand Schiele, Flamethrower. TDY

Mindful of their training, the marines didn't stray too far into separation.
Bonsch and Schiele moved to the room door. Schiele managed to get it open, it took all of his concentration, but he did it.
Aliens standing directly behind the door were an unwelcome, if not really unexpected, surprise. Bonsch already had the barrels on his gun spinning, so he was already spraying lead when the door finished moving.






The arrival of Bonsch and his machine gun finished off the remaining bugs, leaving the way clear for Klostermann to lead the civilian out to the landing pad.
Assuming the bugs didn't see him as a priority over the marines, he should be perfectly safe out there.


More bugs, though fewer than before, dropped through the vents. The marines reacted with quick shots, but couldn't stop them all before they were in range. Schiller and Klempner suffered some pretty serious wounds before the bugs could be killed.



Not that that matters, the other marines are once again under and avalanche of bugs pouring through the vent.

Reactionary Panic Fire and careful shots from the few not buried under the bugs eliminates the threat, though Klostermann has even more patching up to do.

It's faster, but has the obvious disadvantage of preventing them from closing it later.
With the door opened (permanently) by Schiele, Bonsch moves directly to the terminal objective and secures it. Whatever he needed to do, he did. That's two objectives completed.
That technically qualifies this as a successful mission, as long as everyone gets out, so there's a short but intense discussion on whether they should try for the third objective or not.
In the end, their sense of duty wins out over common sense, and they head for the final terminal they need to reach.

The aliens are few in number for the moment, so they need to hurry to take advantage of that. No time to push buttons! Boom!
Klempner moves through the still smoldering door to reach the final objective, another computer terminal, and secures whatever it was he needed to.

Again the aliens spew from the hall vent, and again the marines open up on them with overwatch fire, trying to clear out the hordes.
Objectives completed, the marines are now rushing for the exit at a flat out run. That makes a lot of noise, which makes the aliens run faster. The bugs are rushing down on the withdrawing soldiers, coming from every possible place.


Mission Success! Three objectives completed, no marines lost!
I'm loving the way the terrain works, it looks nice and functions really well.
The rules are working great.
I'm thinking I'll keep the German squad, and run them through a campaign. This will have been their first mission.
Recalling that I brought an extra guy along, the actual squad consists of only five members. So these are the guys I'll take through the Between Mission stuff.
I added the squad to a spreadsheet to keep track of them and their missions.
Since it was the first mission, besides the normal between mission things, I also rolled up their Origins. It seems that most of these guys are some fairly experienced veterans.
Anyway, I sent Buxbaum to a "Harsh Environment" training course. That gives him a 0.5 increase in Tech. He used 5XP to gain another 0.5 in Tech, so now he has [1] Re-roll when using his Tech skill.
(The photo above was taken before I did that, so it only shows the 0.5 for the training.)
Schiller was chosen randomly for a roll on the Event chart. He's been detached from the squad for Special Duty. That means he can't go on the next mission, he's off being special, but when he comes back he gets +2XP.
The randomly rolled name for the squad came up as the Black Snakes.
Since it was the first mission, besides the normal between mission things, I also rolled up their Origins. It seems that most of these guys are some fairly experienced veterans.
Anyway, I sent Buxbaum to a "Harsh Environment" training course. That gives him a 0.5 increase in Tech. He used 5XP to gain another 0.5 in Tech, so now he has [1] Re-roll when using his Tech skill.
(The photo above was taken before I did that, so it only shows the 0.5 for the training.)
Schiller was chosen randomly for a roll on the Event chart. He's been detached from the squad for Special Duty. That means he can't go on the next mission, he's off being special, but when he comes back he gets +2XP.
The randomly rolled name for the squad came up as the Black Snakes.
Since guys tend to die fairly often in DC5, I'm not adding them to the Scenario Page just yet.
I'll wait for them to get through a few more missions before I do that.
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