Like the Star Wars game, and actually prior to it, I set up a game using my pulp Sci-fi figures just for the fun of it. I used my modern shooting rules (which still have no name), so I knew it would play fast and brutal.
I'm not sure it works real well for this sort of game. It's not that there's anything wrong, it's just that it's not possible to make any "Hero" figures really heroic without breaking the game. The rules are set for fast modern combat, which they excel at, and don't do super heroic figures well since they weren't intended to.
Knowing that, they do work really well for just a straight up skirmish. A group of figures shooting at each other doesn't change much regardless of the time period.
The leader of the good guys taking on the leader of the bad guys in unarmed combat!
Yeah, that worked as it should, but wasn't a dramatic as the setting demanded. This is one of those things I was talking about. It works like it's supposed to, the alien guy went down, but it was more....modern I guess? The soldier hit the soldier, and one didn't get up. In this photo you expect something more epic from the alien brute and the hero in the jumpsuit, right?
Meh, not all rules work for everything.
At some point I will try to get it worked out right so melee combat can be optionally more epic.
Something like the back and forth used in Borderlands maybe?
It's still fun, though, to just drop down some figures and play out a game that doesn't require large amounts of thought to story or connecting events.
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