Solo FTR Crawl 2; Part 2
Ny searches the room for treasure, which generates the treasure result. He's not searching individual pieces. Mordvey takes a moment to study his spells, relearning his Melee ones.
Ny searches the room for treasure, which generates the treasure result. He's not searching individual pieces. Mordvey takes a moment to study his spells, relearning his Melee ones.
The Spawn slaps at
Ummork, but does no damage. Then it
swipes at Mordvey. Cazio tries to cast a
boost to his Armor but fails, the spawn succeeds in slashing him for 2 wounds! (he only has 3) Mordvey is in deadly
danger!
Cazio stumbles,
the Oppressive Darkness keeping him from moving effectively. But he then gains his footing and charges the
Spawn, to no result. Cazio borrows two
dice to attack again in a desperate bid to keep the vulnerable wizard alive,
but still does nothing.
The Hallow Spawn
strikes back, it's tail clanging off the clerics armor. Seeing the Spawn turn its attention to
Mordvey, Cazio borrowed his last die and cast a curse on the Spawn, lowering its
Melee ability by 4! And yet, it still
struck Mordvey. The wizard barely managed to parry the blow, but he did!
Ergon is no longer paralyzed,
but he can't reach the monster past his friends. Ny's magical cloak lets him
slip past Mordvey to at least reach the Spawn.
Stabbing and slashing, he finally strikes the creature. Mordvey borrows
his only die to enhance the thieves Strength by 3, letting him Wound the
creature but not kill it.
The Spawn again attacked
Mordvey, and then Ummork, but because of its reduced Melee ability it was
unable to harm anyone. Ummork manages a
wounding thrust, it's minor, but it's enough to finally kill the Spawn.
XP: 25
TheWatch – 5, no addition
Ummork has one die left, so strides forward into the next area, a short hallway. Mordvey and Cazio do nothing, they borrowed everything they had so these Activations are already done.
Vela screams and runs
through the room, yelling “Zombies are coming up behind us!”, which they are.
Ny moves into the unexplored area and finds some sort of meeting hall. Benches, a fireplace, a platform to speak from, and a massive Lizardman Ogre lounging before the fireplace. It doesn't see him enter. Ergon positions himself to guard the rear and wait for the zombies.
TheWatch – 4, no add
Initiative – Evil 4, Party 6
Both Cazio and Mordvey
take the activation to study/pray.
Mordvey's previous attempt was thwarted by the Hallow Spawns
attacks. He still learns nothing, no
doubt due to the pain of his Wounds.
Cazio once again receives both of his spells.
Ummork moves closer to
the audience room, but doesn't enter.
Nearly losing both Cazio and Mordvey in such short order has made him a
bit cautious. At the other end of the
room Ergon moves toward the zombies, and triggers a trap! A snare loop just misses closing around his
foot, but the barbarian was too quick and managed to avoid it. With a roar, the massive man charges down the
hall, his claws flashing in the torchlight.
One after another the zombies fall, until all five have been returned to
death. Ergon is becoming quite adept at zombie
killing.
Here I use the Enquiry resolution Table to see if the Lizard Ogre
notices the party. I set it as “A
Possibility”. Result – Yes, And...
The massive lizard
turned to face Ny. Had he heard Ergon
fighting? Did he smell the humans? Impossible to tell, but the result was the
same. Not only did he know they were
there, but a loud grunting snarl summoned four smaller lizards from the rooms
doors. The massive lizard charged across
the room, and despite some amazingly nimble maneuvers by the thief, Ny was
wounded.
TheWatch – 5, no add
Initiative – Evil 5, Party 6
Using the abilities of
his cloak, Ny slips away from the beast without triggering the free attack, and
past the two smaller lizards. Again, he’s
no coward, but he knows he is no match for this thing. Cazio heals Mordvey back to full, and Mordvey
re-learns three of his spells.
Ummork charges ahead to engage the closest of the small lizards, and just as he reaches it, a spear thrusts from the wall. It hits his shield and does no damage. He wounds the lizard, but can't finish it. Ergon moves in and wounds the Ogre Lizard.
The small lizards fan
out, attacking the party but not causing any wounds. The Ogre lizard hacks Ergon for 2 Wounds,
leaving him only 2 left!
TheWatch – 2, no add
Initiative – Evil 5, Party 3
The smaller lizards again
cause no injury to the party, and even the mighty Lizard scores no wounds, as
Ergon deftly dodges the blows aimed at him.
The party goes to
work. Ny fells the lizard he faces,
Ummork cuts through the two before him like wheat before he lands a wounding blow
on the Ogre Lizard. Ergon in his
weakened state does nothing of use.
But Cazio rushes into the room, and leaping from the back of a bench, brings his mighty Mace of Bashing down on the Ogres head, ending it. Mordvey zaps the remaining lizard with a bolt of something, it hurts, but not enough. He is the first to notice the two zombies that have entered the room, though.
But Cazio rushes into the room, and leaping from the back of a bench, brings his mighty Mace of Bashing down on the Ogres head, ending it. Mordvey zaps the remaining lizard with a bolt of something, it hurts, but not enough. He is the first to notice the two zombies that have entered the room, though.
TheWatch – 6, add one
Initiative – Evil 6, Party 4
The party kills the last lizard and the zombies with little
trouble.
XP – 127 Loot, The Armor of
Achilles
Mordvey casts an
entrapment spell, but the scorpion avoids it.
He casts a bolt of magical force, but the scorpion avoids that too! The scorpion charges, Mordvey manages to
avoid the pincers but the Scorpion strikes again, it's tail tearing the wizards
flesh for a wound, and poisoning him!
Ummork rushes to the
wizards side, and with three mighty blows he ends the scorpion.
Concerned for the wizard, Cazio moves towards him, the words of a healing prayer coming to mind.
Concerned for the wizard, Cazio moves towards him, the words of a healing prayer coming to mind.
Then he stepped on a
trap, the floor dropped away, and Cazio fell through the darkness to his death.
This really sucked. I liked
Cazio quite a bit.
Seeing his friend fall, Mordvey
steps forward, grabs his chest and drops to the floor, stone dead from the
scorpion poison.
Oh
come on!
With the Wizard and the Cleric dead, and
Ergon very wounded, the remaining party decide it's time to leave. Ny carries the wizards body. The cleric is lost to the depths of the pit,
and can't be retrieved.
Ummork leads the
way out, and encounters a Flintskin Troll, along with a horde of Deep Mites in
the hall!
Of
course he does…
TheWatch – 1, add one.
Sure, great.
Initiative – Evil 2, Party 4
Ummork charges into the
creatures, but the Mites being so short causes him problems I guess, because he
hit nothing. Ergon follows, cutting down
two Mites, even as another arrives. Ny,
leaving the wizards body with Vela, rushes in and cuts down another Mite.
The Mites are screeching and snapping, but can't get past the blocks or armor of the party. The Flintskin Troll doesn't have that issue. With a grunting roar, it moves forward, two of its arms crashing down on Ergon. The mighty barbarian falls, and lays still. Ummork blocks the trolls second set of arms.
The Mites are screeching and snapping, but can't get past the blocks or armor of the party. The Flintskin Troll doesn't have that issue. With a grunting roar, it moves forward, two of its arms crashing down on Ergon. The mighty barbarian falls, and lays still. Ummork blocks the trolls second set of arms.
TheWatch – 4, no add
Initiative – Evil 5, Party 3
Ny cuts down the last
Mite blocking the path, and Ummork trades ineffective blows with the Troll.
Vela manages to use the stagnant battle to sneak around the
creatures while they're fighting, and she makes a run for it with the wizards
body.
Ny uses the magic of his cloak to disengage without issue, and flees past the monsters. Ummork simply steps away, the parting attack as ineffective as all the others.
Ny uses the magic of his cloak to disengage without issue, and flees past the monsters. Ummork simply steps away, the parting attack as ineffective as all the others.
The three make it
to the exit, chased by the creatures, but without further incident. Ergon's body was not recovered, not that
there was a lot left to recover after the Troll smashed him into the stones.
So, five adventurers
entered the dungeon, and two returned. TheWatch
cards were filling up and making things very difficult. Ergon, Mordvey, and Cazio died in TheDeep.
And it all happened so fast!
Things were rough all along, but suddenly it really went downhill!
I like the new XP
method, and I’m liking the new method of determining treasure. One thing I do need to do is develop (or
refine, rather), the monster reactions.
I have a method that I created, I just need to use it enough to get a
good sampling of the effects.
I also went with a “Theme
Model” for this dungeon. Basically, when
you draw/roll a monster type, you just check to see if you can swap the
randomly determined type with one that fits your theme, but keeps it roughly equivalent.
If you can’t, then just use the monster it told you to.
In this dungeon, I
replaced skeletons and goblins with Lizardmen of the same type. I rolled an Ogre, so swapped that with the
huge crocodile lizardman. I don’t have
anything that can replace a Bone Blade or a troll, so I just used those. Simple, and it gives you the theme without
disrupting the random nature.
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